Rules
Your Team
- • Build a 15-player roster within a $100 million budget.
- • Position minimums: 1 QB, 3 RB, 3 WR, 1 TE, 1 K, 1 DEF.
- • Each week you start 9: 1 QB, 2 RB, 2 WR, 1 TE, 1 FLEX (RB/WR/TE), 1 K, 1 DEF. Only starters score.
- • Rosters lock 90 minutes before the week's first kickoff. The lineup page shows each deadline.
Scoring
Full-point PPR — every reception is worth 1 point.
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Transfers
- • Preseason: unlimited free transfers while you build your squad.
- • In season: 1 free transfer per week. Unused free transfers bank up, to a maximum of 5.
- • Each transfer beyond your free ones costs −6 points.
- • Transfers made after the weekly lock apply to the following week.
Player Prices
- • Prices move weekly (Wednesday overnight) based on performance — spot a breakout before the market does and he's yours at a discount.
- • Selling: you get your purchase price plus half of any price rise (rounded down to $0.1M). If a player's price fell, you sell at the lower current price.
- • Your team's spare budget can be spent any time.
Auto-Substitutions
- • If a starter doesn't play in their game, an eligible bench player is automatically substituted in after the week's games finish.
- • Bench order sets the priority — the first eligible bench player comes in. Set it on the Lineup page.
- • Substitutions respect the lineup shape (a bench kicker can only ever replace your kicker; RB/WR/TE compete for the flexible spots).
Leagues
- • Every team automatically joins the Global League.
- • Create private leagues and invite friends with a join code. League scoring runs weeks 1–17.